

(i.e, ATP boost, darwinist and other things like that) Gene Selection: Allows player to use their unlocked genes in the scenario. Irrelevant if you set the default events in the event lab. Scenario Score Adjustment: Increase/Decrease the score you recieve at the end of the game by a percentage (I believe 1 = 100% however there is a slim chance that I am wrong)Įvent Restriction: Disables certain events (such as Airplane filters) - Highly recommend if you are using the disease lab. (Requires Disease Lab to be Active) Custom Victory Condition: Allows you to make a win when everybody is infected victory condition (Like Neurax Worm Transedence Victory) You can pick the game win trait (Trait that needs to be evolved to allow this Victory) You also edit the end game title and text which is a pop up you recieve before winning the game and the Tagline which is some text that appears after you win (On the Victory Screen) Setting the infected to another number higher than 0 will make the start of the game faster. Set Starting Country: Allows you to pick the starting country as well as the infected and dead percentage of the country (Zombie percentage is also avaible if Necroa Virus is used)įor example, if you set dead percentage to 1 and infected percentage to 3 then at the start of the game, 1% of your starting country will be dead and 3% will be infected. If the text/title is left blank it will use the default in game text. Here is some information you could tell the player in these pop-ups.

Popup Title/Text: At the start of the game the players will receive two pop-ups that tell them a bit about the scenario before they select their starting location. If you are using the disease lab this optional will be unavaliable. (Disabled if Disease Lab Active) Lock Disease Type: Allows you to pick which diseases may be used and which can't be used. If you decide to leave this blank, then it will use the last name the player used when playing the base game. Plague Name: Choose a name for the plague. If it is private then only the developers can send you feedback. If it is public anyone can send you feedback.

Private/Public Feedback Email: You can put your email here to get feedback from people who play your scenario on other platforms. You can choose one from the game or get a custom one Scenario Icon: Choose an Icon that you will see when view your scenario in the workshop or in the actual game. There are a few ways you could do a description, here are some examples.ġ - Provide a brief but to the point backstory (much faster and generally leaves some mystery)Ģ - Provide a long backstory (takes some time but really gets people invested into the story)ģ - Explain Scenario Gameplay (Helps people understand the mechanics of your scenario)Ĥ - Explain Scenario Gameplay + Provide a Backstory (See 1,2 and 3) If it is the title's job to draw attention, then the desciption has the task of getting people to play the scenario. Scenario Description: This is the description of the scenario that people will read in the steam workshop or in the actual game when they are browsing the scenarios. (That isn't always the case but a majority of the time it is)

You need a title that catches the attention of people, something that is popular would have more success compared to something that is unheard of. It is incredibly important to your scenario's success. Scenario Name: Pretty self explainitory, it is the name or your scenario. In this section I shall explain what everything does and why it is important. Scenario Data is one of the most important labs in the scenario creator, it is essential to getting people to subscribe to and play your scenario. There is also Scenario Data in the Labs menu, however it isn't optional as all scenarios require the scenario data. The more labs you use the more work your scenario will require. You could use them all if you wanted, or you could use only a couple. If you wanted to make a post apocolyptic scenario, you would use the World Lab so you could alter country populations and climates. The type of scenario you are making will alter what labs you'll need.įor example, if you wanted to create the Black Death you would use the Disease Lab so you could make the disease like the black death. Events Lab (used to create powerful events, there are lots of ways this could be used) Goverment Actions Lab (used to create custom goverment actions or edit the default ones) World Lab (used to edit country populations, climates and even alter plane and boat routes) Disease Lab (used for making custom traits and designing your own disease) Then you need to decide what labs to use. Before you begin making your custom scenario you need to have a think about what the scenario will be about.
